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AsakoShura

5 Game Reviews

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First off, AI art.

Second, after beating the bootcamp and playing a normal game, having land destruction for the game is actively the most infuriating mechanic I have ever encountered in any card game, bar none. There's a reason land/resource destruction decks get bullied out of any non-professional setting, and your game actively revolves around that as a central mechanic. It is so ingrained in its design that there is literally no saving the game without going back to some level of drawing board.

TensionGames responds:

thanks for helping to improve and grow the game!

So, I'm coming into this as someone who likes the early SMT/Persona/Devil Summoner style things, and with no real knowledge of ENA.

I have to admit, I have some concerns about the gameplay, namely that the action buttons feel like they're where the strafe buttons should be, meaning you have to use both hands to navigate on WASD and arrows are a game of jumping around the keyboard to control. Combat is neat, although I really wish there was something in the game to help explain it a bit, and that investigating an enemy didn't take up a turn, since I actually lost the Moon in a round of attacks after investigating some enemies. Would be nice if it was punched up a small amount too, since I did have some trouble following which enemy was attacking who and the healing thing highlighting an enemy felt weird. The one more time system being there is neat, and the combat system is fun.

Honestly, the only reason I'm not giving it like 4 stars is cause the map clears itself after each fight, so since I don't have access to anything else in game, it gets really easy to get lost.

Still, I do like what is there, especially since it got me interested in something I've never really thought too much about before, and also cause I personally know that game development can be really hard.

I hope the full release of it goes great!

UnevenPrankster responds:

Aye, I had a lot of difficulties implementing everything on a deadline so some things dont work well. I will be working hard to fix them and I hope you may check out the first full release of the game in the future!!

This is one of the dumbest things I've played in a long time. It's not even mario's balls, I should know.

...this is the first time I've encountered people liking Yiik

Like, I'm genuinely curious if people can put into words what they do like?

Edit:

No, like, I actually am curious and would like to talk about it. It's neat for me to see stuff like this that goes against what I normally encounter and I'm fully curious about what people do enjoy about it.

TheHauntling responds:

Yiik sucks, stinks. AND makes you lose taste in games.

Gimpmastermind responds:

Yiik stinks donkey piss

So...no one seems to be able to actually reach the end in time when I play it, no matter how many times I just let it run.

Miroff responds:

Fixed! Thank you for feedback!

This is a Newground account I made to house the more NSFW art and projects I've worked on.
I hope there's something enjoyable here for you if you look around!

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